
This will make live gameplay in the years between 2022ish and 2028ish really weird as your player talent slowly becomes handled by the game engine

Between all 4 draft pools, all prospects, and all MLB players, I identified only about 4-5 players that would qualify as stars in the year 2028.

This means the gap in talent between live players and prospects and fictionally generated ones in your live starts will be huge. However, the quality of players generated by the AI seems to be, if anything, higher. Ratings of live players are lower across the board. New strategies allow you to have a greater level of control with your team The coaching system adds a great level of strategy to the game and will keep your players developing skills throughout their careers International rosters are stacked with meaningful talent that would make any MLB team foam at the mouth, and international gameplay seems more interesting than ever The new trade AI is much, MUCH improved from the last one, greatly cutting down on absolute rip off trades and overall improving the quality of trades (assistant GMs are actually not completely useless as an added bonus) The whole thing is leaps and bounds improved with visual appeal, from cleaning up the uglier parts of the game to the gorgeous new stadiums. and what that means for your next year of OOTP gameplay! įor a brief overview of what I've found. I break down what I've noticed on day one of playing the beta. Want to see if Babe Ruth’s Yankees would be better under your management or go back in time and manage the Philadelphia Athletics? Those options are all available to you amid the host of customization options on offer.OOTP 22 is loaded with cool new features, from PT to base game and beyond. Finally, the game opens the rosters up back to 1871. Not only can you play in any of the minor leagues, you can also manage teams in international leagues too, such as the Japanese leagues. It also made the victories in games more satisfying because they all felt like my victories that I had won by employing a smarter strategy, and using players that I had agonized over bringing into the team.Īnother of OOTP’s great strengths is its depth in terms of options. Even when I was away from my computer I found that I would still be thinking about my Yankees, whether the trade proposed by the Red Sox for my third baseman would be worth it, if I had enough coverage on my roster, whether I needed a better reliever or if I should put my faith in the rookie I brought in. "OOTP 15" is a much slower game, requiring you to think things through, plan strategy and mull carefully over your picks.

There are some crowd noises, but they are gratingly repetitive and will force most gamers to turn them off in no time. Instead a stationary layout with text boxes and pictures representing the players replaces the immersive environments found in other baseball games. While 3D environments are new to this year’s version, there are no moving crowds or batters running around bases.
#Ootp baseball 22 review full
Most of the game takes the form of spreadsheets and tables full of statistics from which you can make your decisions. The graphics and sound are where "OOTP 15" is at its weakest. You’ll tell your runners whether to stay where they are or make a dive to another base, move your fielders out or in, and tell your pitcher whether to go for the strike-out, to pitch around, or even just to throw one right at the batter and shake him up a little bit.

In the games, you choose when to bring in your reliever or closer, tell your batters whether to bat normally, bunt or swing for the stands.
